And then use Olly to "rewrite" those part permanently (have backup first) so I don't have to use CE the next time. I'm using some CE Table for the game to find parts that I want to modify. Plus, I can't find any code in CE's Disassemble in Olly. after press F9 to pass it, the EIP stopped at 099552ED with the first 4 byte 53 51 52 56. exe to Olly, there is a pop-up says that the module have the entry point outside of the code (I remember the crack version starts at adress 00400000). It is just different from what I see in the Disassemble of CE. Why not use CE ? You can simply use the VEH debugger to debug most games even with steam CEG and others. If you are using olly1, use some ant-antidebug plugins to bypass the checks. There could be antidebug in the game (steamCEG at best enabled probably by default) that is removed by the crack. Are you attaching to the game or loading it from Olly ? What is the error you are getting exactly in Olly ?.
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